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Suppose we have the following two points in a 3D space:

The distance between point1 and point2 is:

Please create ThreeD class inherited from Point class which is used in previous exercise and then use ThreeD class to calculate the distance between two 3D points.

Hint:

  • Add two more public functions to Point class to get the value of X and Y
  • ThreeD initialize: 
  • class ThreeD:public Point
  • The following constructor of ThreeD class reuses the constructor of the Point class and the only way values can be passed to the Point constructor is via the use of a member initialization list.
  • ThreeD(double i, double j, double k):Point(i,j){z = k;}

     

Example input:

1 1 1
2 3 4

Example output:

Distance is: 3.74166
[Exercise] Coding (C) - asked in C++
ID: 24589 - Available when: Unlimited - Due to: Unlimited

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#include <iostream>

#include<math.h>

using namespace std;



class ThreeD
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*** * * * *** ** * ** * * ** *** * *** * * gety();
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ThreeD::ThreeD(double i, double j, double k)

{
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}

double ThreeD::getx()

{
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}

double ThreeD::gety()

{
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}

double ThreeD::getz()

{
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}



void ThreeD::dist(ThreeD other)

{
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}

int main()

{


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** * * * * * * *** * a(i,j,k);
* * * *** * ** *** * ** ** * ** *** **** * *** ****** *
**** *** ** * * ** *** * b(i,j,k);
*** * ** ** * * ** * * *


* * ** * *** * * **** 0;

}
answered by (0 points)
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* * * ** ** ** *
** ** ** ** **
** * ** *
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using * ** std;



class Point{
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*** * *** * * * * * * * xpos, double ypos, double zpos);
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* ** ** * * *
* * * ** * *** ** ** *** x;
* *** * * ** * ** ** * ** * y;
*** ** * * **** ****** z;

};


** * *

{
* ** * * * * * * ** = 0;
** * ** * * * **** * = 0;
** * * * * * * * ** * * = 0;

}


**** * * **** xpos, double ypos, double zpos)

{
* *** ** ***** * ** = xpos;
**** ** * * ******* * = ypos;
* **** * * ** * ** * = zpos;

}


** *** ** *

{
***** * * * * * *** * ** x;

}


** * ** *

{
** ** *** * * * * * *** * y;

}


* ** * *

{
* * * *** * * * *** z;

}



void * ** * * *** xpos, double ypos, double zpos)

{
**** **** ** = xpos;
** * * * ** * ******* *** * = ypos;
* ** * ** * * ** * = zpos;

}


*
**** ** * *
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* * ** * * * * *** ** * * *
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* *** ** * ******* * * * * A;
** * * * ** * *** ** ** B;

};


*** *** * * Apos, Point Bpos)

{
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}


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{
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}



int main()

{
* **** **** * ** * ax, ay, az, bx, by, bz;


* * * * * * *** * * * *** **** ax * * *** * ay ******** az *** *** bx * *** * by * * ** bz;
* * * * * ** ** * ** * * A(ax, ay, az);
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*** * ** * ** ******* * Z(A, B);


**** ** ** ** * * * * * * * ****** *** **** * is: * * * ** * * ** * *** endl;


* *** * * ** ** * *** ** 0;

}
answered by (5.2k points)
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This is not correct answer. We require ThreeD class is inherited from Point class which is used in previous exercise
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Hidden content!
class Point

{
* ***** * * * * *** **
* * * * *** * ** ** * ** x, y; // x and y * * ** ****** *
* * ** *** *

* ** * * * ***** **** ** * *** *** * inline * * * of *** *
* * * * * * * ** ** *** **** i, double ** y(j){}

*** ** * ***** * ***
** * *** * *** **** * inline * ** ** of member ** *
* * **** * ** *** * * ** * ** * * * = NewX;}
** ******** ** **** ** ** * *** * = NewY;}
** * * ** ** * * **** **** getX() const * * x;}
* **** **** * * * * * getY() const ** y;}

};



class *** * * Point

{
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** * ** ** ** **** ** * * ** ** *** * ** **** * z;
** * * ******** *** *

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*** ** ** * ** ** * ** * * of the base class is not * * **
** ** **** ******* ** The * * **** of ThreeD class reuses the

* * * * * * * ** ** * ** ** of the Point class and the only way ** *
* *** *** ***** * * * ** can be * to the Point * * is via the use
* *** ** **** *** ****** of a * ** * * * list.
*** * ** * * *** ** * ** * * * * ** * i, double j, * * * * * = k;}


* ** ** ** ** * * * * * = **
*** * ** ***** ** *** * ** ** z;}

};





int main()

{
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* ** ** *** * *** ** * ** ** 2, 3);
**** * *** * * * * ** **** ******** * * * * for the 3d object are: ****** ** * ** **
* *** * **** * * * * *** * ******** ********* ** *** ** * ** *** *** * * * **** *** * * **** * ** * ** * * * ** * endl;
* *** ** ** * ** * * ** * 0;

}
answered by (12.1k points)
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