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Suppose we have the following two points in a 3D space:

The distance between point1 and point2 is:

Please create ThreeD class inherited from Point class which is used in previous exercise and then use ThreeD class to calculate the distance between two 3D points.

Hint:

  • Add two more public functions to Point class to get the value of X and Y
  • ThreeD initialize: 
  • class ThreeD:public Point
  • The following constructor of ThreeD class reuses the constructor of the Point class and the only way values can be passed to the Point constructor is via the use of a member initialization list.
  • ThreeD(double i, double j, double k):Point(i,j){z = k;}

     

Example input:

1 1 1
2 3 4

Example output:

Distance is: 3.74166
[Exercise] Coding (C) - asked in C++
ID: 24589 - Available when: Unlimited - Due to: Unlimited

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#include <iostream>

#include<math.h>

using namespace std;



class ThreeD
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ThreeD::ThreeD(double i, double j, double k)

{
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double ThreeD::getx()

{
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double ThreeD::gety()

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double ThreeD::getz()

{
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void ThreeD::dist(ThreeD other)

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}

int main()

{


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}
answered by (0 points)
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* * * * *
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using * std;



class Point{
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};


* * * ****

{
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** * * * ****** ** * * = 0;
** * ** *** * *** = 0;

}


* ** *** xpos, double ypos, double zpos)

{
* * * *** * * * ** ** * * = xpos;
* * ****** * ** ***** * ** = ypos;
* * * *** * * ** *** * = zpos;

}


* ** * ** *

{
* * * *** * * x;

}


* *** ***

{
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}


** ****

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}



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{
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* * * ** * * ****** * = zpos;

}


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};


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{
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{
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int main()

{
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** * ** * * * * ******** ** * ******** ** * **** * * is: ** * ** * * * * ** ** ** endl;


*** ****** * ** ****** * 0;

}
answered by (5.2k points)
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This is not correct answer. We require ThreeD class is inherited from Point class which is used in previous exercise
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Hidden content!
class Point

{
* * * * *** * *
* ** *** * ***** * * ** * ** * x, y; // x and y * ** *** *****
** ** ** * **** ** *

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*** * * * ** ***
** * * * ** * * * * ** inline *** * * of member ** *
* *** * *** * *** * * * * * = NewX;}
* * * ** * * * * * ** * ** *** = NewY;}
** *** ** * * *** *** * getX() const * x;}
***** * ** * * getY() const ** * y;}

};



class * * ** Point

{
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** ***** * *** ** ** ** **** * * * * *** ** z;
* ** * *

* *** ** ******* * * * * *** **** **** * ***** ** Inline * * * of ** ** * *
** * * ** * * * *** * ** * of the base class is not * *
* * ** * *** *** The * * * * of ThreeD class reuses the

* *** ** *** ** * *** * * of the Point class and the only way
* * ** *** ** ** can be * * to the Point * ** is via the use
** **** *** * * ** of a ** * * * list.
** * * ***** ********* ** *** ** i, double j, * ***** = k;}


** * * * * * ****** * * * ** = **
* **** * ** *********** * *** * * ** *** z;}

};





int main()

{
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*** *** * * ** * * *** **** 0;

}
answered by (12.1k points)
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