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Suppose we have the following two points in a 3D space:

The distance between point1 and point2 is:

Please create ThreeD class inherited from Point class which is used in previous exercise and then use ThreeD class to calculate the distance between two 3D points.

Hint:

  • Add two more public functions to Point class to get the value of X and Y
  • ThreeD initialize: 
  • class ThreeD:public Point
  • The following constructor of ThreeD class reuses the constructor of the Point class and the only way values can be passed to the Point constructor is via the use of a member initialization list.
  • ThreeD(double i, double j, double k):Point(i,j){z = k;}

     

Example input:

1 1 1
2 3 4

Example output:

Distance is: 3.74166
[Exercise] Coding (C) - asked in C++
ID: 24589 - Available when: Unlimited - Due to: Unlimited

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#include <iostream>

#include<math.h>

using namespace std;



class ThreeD
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{
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double ThreeD::getx()

{
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double ThreeD::gety()

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double ThreeD::getz()

{
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void ThreeD::dist(ThreeD other)

{
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}

int main()

{


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* *** ** * * ** * * ** * * b(i,j,k);
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**** ** *** *** ***** * 0;

}
answered by (0 points)
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** * * ** ** ** **
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* ** *****
* * * *******



using * std;



class Point{
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};


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{
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}


* ***** * xpos, double ypos, double zpos)

{
* *** ** * ** * ** * = xpos;
* *** ****** ***** *** = ypos;
* * ** * * ** * * = zpos;

}


* ***** * *

{
****** **** ***** * ** **** * x;

}


***** ** * **

{
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}


* *** **

{
* ** * * ** ***** * z;

}



void ** * * * xpos, double ypos, double zpos)

{
* * * * * * * * * * ** = xpos;
* * *** * * ** * ** * * = ypos;
** * *** * * **** * ***** ** = zpos;

}


* *
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** ** ***** ** * * * * * Apos, Point Bpos);
** * * * ** * * ** * ** ** * * * * *
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* * ** * * ***** ** * * A;
** * * ***** * * ** *** * B;

};


* * * * *** Apos, Point Bpos)

{
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}


* **

{
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}



int main()

{
* ** * ** * *** *** * *** * ax, ay, az, bx, by, bz;


* * * * * *** * * ******* * ax * * ** **** ay * * **** az **** * bx * * * * * by * * * bz;
** * ** * ** * **** **** * A(ax, ay, az);
********* ** * ****** * * *** B(bx, by, bz);


* ** * ******* * ** * * ** Z(A, B);


** * ****** * *** * * ** ** * *** * ** * * is: * * ** * * * * ** *** * ***** endl;


** ******* * * * * * * ** 0;

}
answered by (5.2k points)
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This is not correct answer. We require ThreeD class is inherited from Point class which is used in previous exercise
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Hidden content!
class Point

{
* * * * ** * * ** *
* *** ** *** * ** ** ** ***** * x, y; // x and y ** * ** ** *
**** ***** * ** *

**** * *********** * * **** * ** ** ** * * * * inline * * * * of * ***
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** * * * *** * *******
*** *** * ** * * ** inline of member * * **
** * * ** ** * * **** * = NewX;}
** * *** * * * ** *** * *** * * = NewY;}
* * *** **** **** * * getX() const * x;}
** **** * * * ** * getY() const * y;}

};



class ** *** * Point

{
* * * *** *** * ** ** * *
* ** * * * * ****** * ** * * * ** * * * * * z;
*** *** ** ****

* ** *** * * * * **** ********* * * *** * ******* * Inline *** of
* ** ** * ** *** * *** * * ** of the base class is not * **
* * ** * ** * ** * The * **** * * * of ThreeD class reuses the

* * ** ****** * ** * ** of the Point class and the only way * **
** * * * * *** * ** can be * to the Point * * is via the use
** ** * * * * * ** * of a ** ** *** list.
** * * * * * ** ** ** *** ** *** i, double j, * ** * *** = k;}


* * ** ** **** * ** **** * ** ** ** * = * *
** * * ******* ****** ** * * * ** * ** z;}

};





int main()

{
*** * * *** * *** * * * 1);
**** *** ** * * ** **** * 2, 3);
**** * * ** **** ** * ** *** * * * ** * * ** * *** for the 3d object are: ** *** * * ** *
* * * **** ** * *** *** * *** * * * * ** ** **** *** * ** * ***** * * ** ** *** ** * ** * * * *** * * *** ** ** ** ** ****** endl;
* * * * *** ** ** * **** 0;

}
answered by (12.1k points)
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