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Suppose we have the following two points in a 3D space:

The distance between point1 and point2 is:

Please create ThreeD class inherited from Point class which is used in previous exercise and then use ThreeD class to calculate the distance between two 3D points.

Hint:

  • Add two more public functions to Point class to get the value of X and Y
  • ThreeD initialize: 
  • class ThreeD:public Point
  • The following constructor of ThreeD class reuses the constructor of the Point class and the only way values can be passed to the Point constructor is via the use of a member initialization list.
  • ThreeD(double i, double j, double k):Point(i,j){z = k;}

     

Example input:

1 1 1
2 3 4

Example output:

Distance is: 3.74166
[Exercise] Coding (C) - asked in C++
ID: 24589 - Available when: Unlimited - Due to: Unlimited

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Hidden content!
#include <iostream>

#include<math.h>

using namespace std;



class ThreeD
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ThreeD::ThreeD(double i, double j, double k)

{
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double ThreeD::getx()

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double ThreeD::gety()

{
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}

double ThreeD::getz()

{
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void ThreeD::dist(ThreeD other)

{
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}

int main()

{


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* ** * * * * ** * *** * * 0;

}
answered by (0 points)
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Hidden content!
* ** * * ** **
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using * ***** std;



class Point{
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};


* * *

{
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* *** * * ** * **** * * = 0;
** ****** * * * ** * ** * = 0;

}


*** ******** xpos, double ypos, double zpos)

{
* * * * * ** * * = xpos;
* ** *** ** ** ** * = ypos;
***** ** ** *** = zpos;

}


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{
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}


** * ** *

{
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}


*** * ****

{
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}



void * * * * *** *** xpos, double ypos, double zpos)

{
* * * * * *** ** = xpos;
**** * ** ** * * * * * * = ypos;
** * * * * * * ** = zpos;

}


* * ***
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};


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{
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}


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}



int main()

{
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* ** ** ***** * * *** * * ** * *** * is: **** **** ** ** ** ** * ** endl;


** *** ****** ** * ****** * * 0;

}
answered by (5.2k points)
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This is not correct answer. We require ThreeD class is inherited from Point class which is used in previous exercise
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Hidden content!
class Point

{
* * ** * ** ** **** **
* *** * ******* * x, y; // x and y * *
* ** * **** * *

* * ** ** **** ***** * ** ** * * *** inline * **** of * **
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* ** * ** ** * **** * * ** * ** = NewX;}
** ** ** ** *** * ** ** = NewY;}
***** * ** ** * *** * ** * ** getX() const * * * x;}
** ***** *** ** * ** getY() const ** ** y;}

};



class **** * * Point

{
*** * ***** * *** * * *
** *** ** * ** * * * *** * * *** * * z;
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* * ** * *** ***** ** The * ** * of ThreeD class reuses the

*** ** * *** *** * ** * ** ** of the Point class and the only way ***
*** * * *** * * * * ** can be * to the Point * * *** is via the use
* **** ****** ** * * of a * * ** **** * list.
* ** * * * ** ** **** **** * * i, double j, **** * *** = k;}


*** * * *** * * *** * *** *** = * *
*** * * ** ** *********** * ** z;}

};





int main()

{
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* ** *** ** * * ** * * 2, 3);
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** ** ****** *** * ** ** * * * * *** * ** * * *** * * ** ** *** * **** * ** * * * ** * * ** * * * *** ** * * endl;
* *** ** ** ** * * * * 0;

}
answered by (12.1k points)
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