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Suppose we have the following two points in a 3D space:

The distance between point1 and point2 is:

Please create ThreeD class inherited from Point class which is used in previous exercise and then use ThreeD class to calculate the distance between two 3D points.

Hint:

  • Add two more public functions to Point class to get the value of X and Y
  • ThreeD initialize: 
  • class ThreeD:public Point
  • The following constructor of ThreeD class reuses the constructor of the Point class and the only way values can be passed to the Point constructor is via the use of a member initialization list.
  • ThreeD(double i, double j, double k):Point(i,j){z = k;}

     

Example input:

1 1 1
2 3 4

Example output:

Distance is: 3.74166
[Exercise] Coding (C) - asked in C++
ID: 24589 - Available when: Unlimited - Due to: Unlimited

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#include <iostream>

#include<math.h>

using namespace std;



class ThreeD
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ThreeD::ThreeD(double i, double j, double k)

{
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}

double ThreeD::getx()

{
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}

double ThreeD::gety()

{
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}

double ThreeD::getz()

{
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}



void ThreeD::dist(ThreeD other)

{
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}

int main()

{


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** * * * * * ** ** *** a(i,j,k);
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*** ****** ****** ** * ** 0;

}
answered by (0 points)
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* ** *** *
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* * ** * **
** * ** *** * *



using * std;



class Point{
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** *** ** *** ** ** ** x;
** *** *** * *** y;
* * * * ** ** ******* *** z;

};


* * *

{
* ***** **** ** ** ** ** = 0;
*** * *** ** ** ** *** = 0;
* * * * * *** ** * ** * = 0;

}


*** * ** * xpos, double ypos, double zpos)

{
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* **** *** * *** ** * * = ypos;
* * **** * * **** * = zpos;

}


* * * * * *

{
* * ** ** ** * *** * * ** x;

}


** * ***

{
** * ** * * ***** *** * y;

}


* ***** *

{
* * ** ****** *** ** **** ** z;

}



void * * * xpos, double ypos, double zpos)

{
** * ** * * * = xpos;
** * ** * * *** *** * = ypos;
* * *** *** * * *** ** * = zpos;

}


* * *
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* ***** * ** * * * ** * *** *** B;

};


** * ** * Apos, Point Bpos)

{
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* * * * * * ** ** ** *** ** ** * *

}


*** * ** * *

{
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}



int main()

{
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*** ** * * **** ** * * Z(A, B);


******* *** * **** * * * * * *** * * * is: **** * *** *** * ** ** * * ** endl;


*** ******** ** ** * ** 0;

}
answered by (5.2k points)
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This is not correct answer. We require ThreeD class is inherited from Point class which is used in previous exercise
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Hidden content!
class Point

{
** *** **** ** ***
****** * ** ** ** * * * x, y; // x and y ** * *
**** *** * * ** * ** *

*** * *** *** *** * * *** * ** * *** * inline * ***** of **
*** * * * ** * ***** * * * ** * * i, double * y(j){}

** ** * ** * ** ** ** *
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* * ** ** **** * * ** *** * * = NewX;}
***** * * * ** ** ** ** * **** * * = NewY;}
* * * * * ** * ** * * * ** * getX() const * ** x;}
* * *** ** * ** * *** getY() const * y;}

};



class *** * * Point

{
* **** **** * ** *** *
*** ** * ** *** ** * ** ****** ***** ** ** ** * ** * z;
* *** ** * * ** *

***** * * * * * * * * ** * *** * * * * Inline ** * of * ** *
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****** * * ** * * The * ** * * * of ThreeD class reuses the

* * * * * * * **** * * ** of the Point class and the only way ***
* ** ** *** * *** * can be * * to the Point * * is via the use
*** * * * ** * * of a *** ** list.
* ** * *** * ** * * * *** * * i, double j, * * *** * = k;}


* * * * *** * *** ** ** * ** * = * *
** ** ***** ** ** *** **** ** z;}

};





int main()

{
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** * ** ****** * * * 2, 3);
*** * * *** * ** * * ** * * * * ** for the 3d object are: * * ***** * *
** * * ** *** * * ** ** **** * ** *** ** ** ** ** * * ** * ** ** * * * * ** **** * *** ***** * * ** * endl;
* *** * * * ** * * * 0;

}
answered by (12.1k points)
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