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Suppose we have the following two points in a 3D space:

The distance between point1 and point2 is:

Please create ThreeD class inherited from Point class which is used in previous exercise and then use ThreeD class to calculate the distance between two 3D points.

Hint:

  • Add two more public functions to Point class to get the value of X and Y
  • ThreeD initialize: 
  • class ThreeD:public Point
  • The following constructor of ThreeD class reuses the constructor of the Point class and the only way values can be passed to the Point constructor is via the use of a member initialization list.
  • ThreeD(double i, double j, double k):Point(i,j){z = k;}

     

Example input:

1 1 1
2 3 4

Example output:

Distance is: 3.74166
[Exercise] Coding (C) - asked in C++
ID: 24589 - Available when: Unlimited - Due to: Unlimited

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#include <iostream>

#include<math.h>

using namespace std;



class ThreeD
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{
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}

double ThreeD::getx()

{
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double ThreeD::gety()

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}

double ThreeD::getz()

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void ThreeD::dist(ThreeD other)

{
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}

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{


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** * ** * * ** *** *** 0;

}
answered by (0 points)
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* ***** * **
* * ** * **** **
* * * ** *
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using * * std;



class Point{
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**** * * ** * * *** *** * * z;

};


* **

{
*** ** * * * ** ** = 0;
* * * * * ** ** * = 0;
* *** *** ** * **** * *** = 0;

}


** * ** xpos, double ypos, double zpos)

{
* * ** * * *** * = xpos;
* ** ** ** ** * * *** * = ypos;
* * ** * *** * * * *** = zpos;

}


**** **** *

{
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}


* * ** **

{
**** * ** ** ** * ** *** y;

}


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{
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}



void *** ** *** ** * xpos, double ypos, double zpos)

{
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**** ** * * ** * * * * = ypos;
* * * ** ****** = zpos;

}


* *** ***
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* *** ** *** * * * *** ** ** Apos, Point Bpos);
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* ** * * * * **** ** **** A;
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};


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{
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}


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{
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}



int main()

{
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* ** * *** *** * ***** Z(A, B);


** * *** ** * *** ***** * * *** **** * *** * ** * is: *** * * * * * * ** ******* ** endl;


* **** * * ** * * 0;

}
answered by (5.2k points)
0 0
This is not correct answer. We require ThreeD class is inherited from Point class which is used in previous exercise
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Hidden content!
class Point

{
* * ** * * ** ******* **
* ** ** ** * ****** *** * x, y; // x and y *** * ** ****
** ** * * * * *

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* ** * * * ** **
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** **** ** * * * *** ** * * = NewX;}
*** * * * ******* * *** = NewY;}
** * *** * ** ** * * * ** getX() const * x;}
* * * ** * ** *** * * * getY() const ** * y;}

};



class * * ** * Point

{
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** ** ** ** ** * * * * *** *** ** ** * * ** *** * z;
**** ******** ** ** **

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** *** ** * * ** * * ** The * * * * * of ThreeD class reuses the

* ** * * * ** ** *** * * ** of the Point class and the only way **
* ***** * * * * *** * ** ** ** can be * to the Point is via the use
******* * * ***** ** * of a * ** ** * list.
* *** ** * * ** * ** ****** * * i, double j, *** = k;}


** * * **** ** ** ** * *** ** * = * *
** *** * **** * *** * * **** * ** z;}

};





int main()

{
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* * ** ** * * ** * * * * * *** ** ** ****** for the 3d object are: * * ******
*** * * ** * * * *** * * * * ** * * * * * * * ** ** ** * * * * ** * ** * ** * ** * ***** ** * *** * ***** * * * * endl;
* *** * *** *** *** ** 0;

}
answered by (12.1k points)
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