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Suppose we have the following two points in a 3D space:

The distance between point1 and point2 is:

Please create ThreeD class inherited from Point class which is used in previous exercise and then use ThreeD class to calculate the distance between two 3D points.

Hint:

  • Add two more public functions to Point class to get the value of X and Y
  • ThreeD initialize: 
  • class ThreeD:public Point
  • The following constructor of ThreeD class reuses the constructor of the Point class and the only way values can be passed to the Point constructor is via the use of a member initialization list.
  • ThreeD(double i, double j, double k):Point(i,j){z = k;}

     

Example input:

1 1 1
2 3 4

Example output:

Distance is: 3.74166
[Exercise] Coding (C) - asked in C++
ID: 24589 - Available when: Unlimited - Due to: Unlimited

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#include <iostream>

#include<math.h>

using namespace std;



class ThreeD
* ** * ** ** ** ***
*** * * ** * * * * ** ****
* ** ** * * ** ** * * * ** ** * ** x,y,z;
* *** ** * * ** * *
**** * * ******* * * * * * * ** * * ** * ******* * * i, double j, double k);
** ** * **** * * * ** *** *** * ** *** dist(ThreeD other);
** ** * ** * * * * ** * * * * * *** * * *** getx();
* * * * * ****** * *** * ** ***** * * *** ** gety();
** * ***** * * *** ** * ** ****** * **** getz();
*** * * * *** ** ** *

ThreeD::ThreeD(double i, double j, double k)

{
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** * *** * * * *

}

double ThreeD::getx()

{
** **** ** * ** x;

}

double ThreeD::gety()

{
* **** *** ******** ** ** y;

}

double ThreeD::getz()

{
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}



void ThreeD::dist(ThreeD other)

{
* ** * * * * **** sol;
** **** ** * x2,y2,z2;
** ***** * * ** * ** ** **
* * * * ** * ** * * * *** **
* * ** ******* * * ****** * *** *** * **
** * ** ** **** **** * ** *
* ** **** * ** * * * * ** ** *
*** **** * ** *** **** * * * ** * * **** ** * * is: * * * * * * *******



}

int main()

{


*** * *** * ** **** * * i,j,k;
** * * ** * *** ** * * ** ** * *** * * ** ** * **********
*** *** * * **** ** *** ** a(i,j,k);
* ** *** ** ** * * **** ** * * * ****** ** ****** *** *
***** * ***** * ** * *** b(i,j,k);
** * ** * * ****** *


*** *** * **** ** **** ** 0;

}
answered by (0 points)
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*** * ** ** *** *
**** ** ***** * *
*** * * * ****** *
* * *** *** *



using * ** std;



class Point{
* ****** * *** *
* ******** ** * ** ** **
* ***** * * * * ** *** * * * xpos, double ypos, double zpos);
* * * ** * **** * * *** * * *
** * * * ** * ** **** ** * * * ****
* * ** ** *** ** ** *** * * * *
* ** *** **** * ** * ** *** xpos, double ypos, double zpos);
*** ** *** * *
***** ** * * * * **** *** x;
* * ** * * ***** ** * y;
* * * ** ****** * * z;

};


* ** **** *

{
* * ** * **** * ****** ** * = 0;
** ** **** ** * ** = 0;
* *** ** * * **** ****** = 0;

}


* * **** *** xpos, double ypos, double zpos)

{
***** * ** ** ***** * = xpos;
*** * * ** ** *** **** ** = ypos;
** ***** ** *** * = zpos;

}


** *******

{
* *** * * *** *** **** ** x;

}


*** * **

{
** *** * * ***** ******* y;

}


* ******* * *

{
* *** * **** * * ** * z;

}



void * * *** xpos, double ypos, double zpos)

{
** * ** * = xpos;
** *** * ** * * ** *** * = ypos;
* ** * * * ** *** * = zpos;

}


* **
**** ** **** * **
* *** * ** ** * *** ** Apos, Point Bpos);
* * *** *** * ** ** * * * *
** ** *** **
** *** * * * * * ** * A;
* * *** * * * *** * * B;

};


** ** * ** * Apos, Point Bpos)

{
***** ** ** ****** ** * ** * * *** * * ** *** **
* * ** *** **** ** ** * * * ***** * * ** * *

}


* * * * * *

{
** * * * * * ** * * * * - ** * 2.0) + *** * - * * 2.0) + * ** - * **** 2.0));

}



int main()

{
*** ** * * * * * ** ax, ay, az, bx, by, bz;


**** * * ** ** ** * ** **** *** ax * * ***** ** ay * * * az ** * *** bx *** * * ** by ** * bz;
**** * * * ***** ********* A(ax, ay, az);
* *** *** ** *** ** ** *** B(bx, by, bz);


*** * ** * ** **** ** * * Z(A, B);


** *** ** * ** * ** * ** ****** * ******* * is: * * ** * * * ** **** endl;


* * ** *** * ** * ** * 0;

}
answered by (5.2k points)
0 0
This is not correct answer. We require ThreeD class is inherited from Point class which is used in previous exercise
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Hidden content!
class Point

{
** * *** * ******* ** *
* *** **** *** * ** *** ** x, y; // x and y *** * * * **
* * * * * ** ** *

* * *** ** * ** ** ** ** * * * * ***** inline * * * of * ** **
** ** *** ****** * ***** *** * i, double * * y(j){}

* ** * * * **
* ** *** *** * * * * *** * inline ** ** * of member * * ***
* * * *** ** ***** ***** ** ** ***** ** * * = NewX;}
* * * * ** * **** * ** = NewY;}
* *** ****** * * * ** * getX() const ** ** x;}
*** * **** ********* * * getY() const y;}

};



class **** *** Point

{
**** * * **** *********
** * ******* *** *** * * * * *** *** * ** * ** * z;
*** * ****** * ** ***

* ** * *** * * ** ***** ** **** * *** ** Inline * * ** * of ** * *
* ** * * *** * * * * * of the base class is not * *
* ***** ** *** * *** The ** * * **** *** of ThreeD class reuses the

* * *** *** * * ** * ** ** of the Point class and the only way **
* * * ** ** * * * can be * * to the Point * * is via the use
* * * * **** **** *** * of a * * *** *** * list.
****** ** ****** *** ** * * *** i, double j, *** *** * * = k;}


*** ** * **** * **** ** ** = ***
** *** * * * ***** * * z;}

};





int main()

{
* * * * * ** ******** * * 1);
* ** ** ** * ** ** ** *** **** * 2, 3);
*** * * * * * * * * * * ** * * ** **** ******* for the 3d object are: * * ******** * *
*** * * * ** **** * ** ** * ** * ** ** ** * * * * * * * * * * ** ** * * ** ** ** * * ** *** ** * * * ** * * endl;
**** **** * **** 0;

}
answered by (12.1k points)
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