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Suppose we have the following two points in a 3D space:

The distance between point1 and point2 is:

Please create ThreeD class inherited from Point class which is used in previous exercise and then use ThreeD class to calculate the distance between two 3D points.

Hint:

  • Add two more public functions to Point class to get the value of X and Y
  • ThreeD initialize: 
  • class ThreeD:public Point
  • The following constructor of ThreeD class reuses the constructor of the Point class and the only way values can be passed to the Point constructor is via the use of a member initialization list.
  • ThreeD(double i, double j, double k):Point(i,j){z = k;}

     

Example input:

1 1 1
2 3 4

Example output:

Distance is: 3.74166
[Exercise] Coding (C) - asked in C++
ID: 24589 - Available when: Unlimited - Due to: Unlimited

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Hidden content!
#include <iostream>

#include<math.h>

using namespace std;



class ThreeD
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* * * *** ** * ** **** ** * * * *** * ** * dist(ThreeD other);
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** * * ** ** * ** *** * ** *** * ** *** * gety();
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ThreeD::ThreeD(double i, double j, double k)

{
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}

double ThreeD::getx()

{
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}

double ThreeD::gety()

{
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}

double ThreeD::getz()

{
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}



void ThreeD::dist(ThreeD other)

{
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}

int main()

{


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* * ***** * ** **** **** * a(i,j,k);
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**** * ***** *** * * b(i,j,k);
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* * ** * ******** 0;

}
answered by (0 points)
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* * * * * * *
* * ** *** *** * **
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using ** std;



class Point{
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* * ** * **** **** * ** * ** y;
* * **** * ** * * z;

};


*** * * ***

{
*** * ******** * ** * = 0;
* ** ********* * * *** = 0;
**** *** ** * * * * * = 0;

}


* * * * * xpos, double ypos, double zpos)

{
* * *** * *** * *** ** = xpos;
* ** * * ** *** * * ** = ypos;
** ** **** * * * * * = zpos;

}


* **** *

{
* * *** * ** * * * ***** ** ** x;

}


* * ***

{
** * * ** * * ** ** y;

}


* * * *** ***

{
** ** * *** * *** * ** ** z;

}



void * *** * *** xpos, double ypos, double zpos)

{
** * ** * ** ** ** ** = xpos;
* * * ** *** * = ypos;
* *** ****** * * *** = zpos;

}


* * *
** * ** **
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** * *** *** * * *** **** * ***
** * * * *
** * * * *** * * ** ** * A;
** * * * * * **** B;

};


**** * *** Apos, Point Bpos)

{
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** * **** * ** * ** * ** **** *

}


** * *

{
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}



int main()

{
** ** * **** ****** ** * ax, ay, az, bx, by, bz;


** ** ** * *** * * * *** ** ** ax **** ** * ay ** ** az ** ** bx **** ** by * ** * * bz;
*** ** * ** * * *** * A(ax, ay, az);
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** * * ** * *** * **** Z(A, B);


* ** * * * * * ** * * * * ** * * *** is: * * * * * ****** * * * * endl;


** ** * * ** *** ** * 0;

}
answered by (5.2k points)
0 0
This is not correct answer. We require ThreeD class is inherited from Point class which is used in previous exercise
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Hidden content!
class Point

{
* * * * * ** * ** * **
*** *** * ** * ** * * * x, y; // x and y * *** ***
** * ** ** ** *******

* ** **** **** ** *** * ** ** * ** ***** inline * * * * of * ***
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* * ** ** * ** *
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*** *** ** ** * * ** * ***** ** = NewX;}
*** * * ** * *** *** ** ** * * **** *** * = NewY;}
** ** ** *** *** * * * * getX() const ** *** x;}
** ** ** * * * *** ** ** ** ** getY() const * * y;}

};



class ** * ** * Point

{
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* * * * ****** * ** *** * *** * * *** * **** *** ** z;
* * * * * * * *

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**** ******** ** * * * * The ** ** * ** * * of ThreeD class reuses the

*** * * ** * * * ***** of the Point class and the only way * **
*** * * * ** ** * *** can be ** to the Point ** * is via the use
***** * * ** * ***** * of a * * * * * list.
* ** * *** ** * ** ** i, double j, * * *** ** ** = k;}


*** * ** * *** ** * *** * * * ** =
** * * * * ** * ** *** ** ** ** * z;}

};





int main()

{
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*** *** * ** ****** ** * * * 2, 3);
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** * **** * ****** * ** *** * ** *** * * * ******* * *** *** * * **** *** *** *** * * ** * ** * * * ** * * ** * endl;
*** *** ** ***** **** 0;

}
answered by (12.1k points)
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